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Aye more crime, moonshining. Making brewing of moonshine illegal and .....risky but rewarding etc.
Ill get in touch, and one more thing I discovered late last night, brigands archers are too easy to kill because they move towards you all the time and inadvertedly stop firing their bows because they are on the move. Maybe add some kind of script that the rat archers has...
This was actually fixed this morning so, nvm:)
Want a fletchers shop, eh? I'm sure we can work something out, but shops don't grow on trees! You'll need to gather the resources, and pay people IC to do the construction. Hit me up on ICQ and we'll talk detail.
I've been eyeing the burned down plot just outside the south gate. 2 story shop, 1 floor is the shop and 2 floor is living quarter. Huzzah!
Functioning grain fields, a mill, beehives (honey), and of course a brewing possibility would be great.
I second this, brewing was introduced to production shards a while back, shouldn't be too hard to make here?
Ill get in touch, and one more thing I discovered late last night, brigands archers are too easy to kill because they move towards you all the time and inadvertedly stop firing their bows because they are on the move. Maybe add some kind of script that the rat archers has...
Shoesalesman! Dentist....or a schizophrenic...
Not sure its a bug or simply how combat worked back in the day (preaos) but my damage seems to be very inconsistent. With my bow I do from 1 to 22ish damage. And its basicly the same with my axe. Seems to be against anything, ive hit a bird with 1 dmg and a brigand with 22 and vice versa.
Aiiee I also want a fletchers shop somewhere, I can even "build" it myself with inside UO so you don't have to do anything but copy that build. Location isn't important as long as its not in the swamp:):)
Oh one more thing, weapons and armor wise. I would love to have it so only durability was a factor in wear and tear and not AR and Dmg. And durability drops a little each time its repaired, but the efficiency of it never gets worse over time, that way you can bond with your weapon/armor and not always look for a new one that has "fresh dmg/defence"
Id like to have special moves in. And displaying more on weapons/armor if at all possible...as in damage,speed,armor rating and durability. And the ability to grow herbs/reagents somehow. And as Ive said to Hoagie already, a post office.